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Devlog 12
April 21, 2022
by
lucasbm
We are now in the Post-Development phase, talking about our post mortem and all the things we have learnt in this project. What worked, what didn't and what is important to take with us from this expe...
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Devlog 11
April 21, 2022
by
lucasbm
For this last production devlog, we focused on fixing some bugs and ironing out interactions between the players and the systems in place. We finally put progression in place, with the signifier going...
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Devlog 10
April 21, 2022
by
lucasbm
For this week, we worked on the SWOT activity that let us know about our Synergies, Weaknesses, Opportunities and Threats. As shown below, we had the unfortunate event of one of our teammates (me) get...
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Devlog 9
April 21, 2022
by
lucasbm
Our playtests show great progress. We had 9 participants test the basic functionality that was implemented in the game and we had them guess and tell us about the overall feel of the art-style chosen...
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Devlog 8
April 21, 2022
by
lucasbm
Development in our game is advancing in a moderate pace, as we have the bare-bones functionality of the basic system, the Chat function that will be used to promote the conversation between both facti...
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Devlog 7
January 18, 2022
by
lucasbm
Coming back from the short 3 week hiatus was somewhat challenging for our group. This week not only did we need to start getting on track to have some deliverables and production on different parts of...
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Devlog 6
November 30, 2021
by
lucasbm
This semester was all about organization, planning and paving the way for the development phase that we're going into next semester. The amount of planning we've done, from the GDD, project charts, sc...
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Devlog 5
November 17, 2021
by
lucasbm
This week's work was mostly about putting our feedback from the presentation in place and starting our scheduling work in order to make the whole process of actually building the game a smoother exper...
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Devlog 4
November 09, 2021
by
lucasbm
This past week me and my team were scrambling to finish our deliverables. In specific, we had to formulate our presentation, decide what went into the slides, what to talk about and how and practice a...
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Devlog 3
October 19, 2021
by
lucasbm
This week, Pixel Monster met up to work on the GDD, team charter and Beat Map for our game, Information . Most of our time was spent working on the GDD, where we specified the theme, aesthetics, gamep...
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Devlog 2
October 05, 2021
by
lucasbm
Last week we had the experience of translating the theme I researched into a game pitch and then presenting it to the class in the hopes of attracting interest of potential teammates. Transforming my...
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Devlog 1
September 14, 2021
by
lucasbm
This week's work was researching about my topic, which was the exploration of why cyberpiracy is so rampant in underdeveloped countries and how can we work towards a solution that would benefit both c...
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