Devlog 5


This week's work was mostly about putting our feedback from the presentation in place and starting our scheduling work in order to make the whole process of actually building the game a smoother experience.

Organizing our tasks is already giving us a better overview of what we need to deal with next year, as demonstrated by having our asset list ready, which showed us how much time we would have to allocate to that endeavor.

I believe that this activity is one of the most important ones, maybe even more than having a GDD ready, is to have a clear schedule, as it will help us prepare better and will help us keep on track, even if we find some roadblocks along the way, this work will be there to guide us along the way and help us make the necessary adjustments.