Devlog 2
Last week we had the experience of translating the theme I researched into a game pitch and then presenting it to the class in the hopes of attracting interest of potential teammates.
Transforming my research into a game that tackled the subject matter in a way that was fun and properly conveyed the message was challenging, as adding too many systems would be both too grand of a scope and would muddle the message, while finding a way to convey the message in a way that was interactive enough and not overbearing was also hard.
Thankfully, after looking for inspiration in other games, I decided to minimize the scope, maintaining the message as touchstones in the gameplay with choices that reflect narratively, while focusing on making the gameplay interactive with puzzle solving and immersing the player within the core idea of my research by limiting the player's point of view/zone of play by only their screen, which was taken as inspiration from the table/zone of play from Cultist Simulator.
Presenting in front of my classmates is always a task that I find somewhat nerve-wracking, but after many experiences like it throughout my academic life, it has become somewhat of a known feeling, which I try my best to overcome every time I have to present something. Fortunately, I was able to properly convey my ideas while sharing my screen, enabling me to find people that were interested in my pitch, which we even ended up choosing for the game that we'll be making.